Jumanji itself is an inner dimension that exists within the Jumanji board game and videogame.


In the original book, Jumanji itself is a actually a city of golden buildings and towers that acts as the end space on the game-board.

Jumanji map

Jumanji's video game era map.

Located in the game-board's crystal ball centre, Jumanji is primarily a deep, dark jungle realm but also has mountainous regions, arid deserts, icy wild lands and even volcanic activity. Weather also plays a pivotal role in the natural world, tending to be hostile with matters of catastrophic consequences for anyone and anything unable to adapt to survive. Statues depicting animals are located in remote places that tell history or serves a game points for solving gameplay.

Jumanji Jungle Statues

Jumanji animal statues.

Some native tribes and ancient civilisations are known to existed and constructed habitable villages and cities. Establishments like Trader Slick's Shop or the Bazaar allow travellers and community to congregate for business, social interaction or time passing. Accepted currencies for payment of goods include Jumanji's own Central Bank paper bills, decorated in various jungle animals as well as more valuable forms of payment like antique victorian gold coins of a by-gone era or even precious stones.


While intelligent races and inhabitants reside in the dimension of Jumanji, their populations are tiny compared to the domination of the realms most prominent tradition; animals. Large or small, predator or prey, Jumanji's animals are traditionally known to display a highly aggressive nature for the sake of their own survival and to enable a more fantastic gaming experience. The natural world consists of mainly an animal kingdom that can be identified with African or Indian game, but some creatures are also inspired by folklore or unique to Jumanji itself. Some creatures are mechanised or steampunk killing machines created by Professor J.S. Heinrich Ibsen. Local vegetation can grow faster than bamboo, and even spawn harmful species of hostile plants that act as natural traps.




When Judy Shepherd and Peter Shepherd discovered the abandoned Jumanji board game in the park, they took it home to play. As per the rules, whoever started in the deepest darkest jungle and finally reached Jumanji itself, a city of golden buildings and towers, and called the name out would be the winner. Until Judy finally reached the golden city and called out the name, the game's manifested consequences kept coming and coming but quickly vanished and everything was undone.

In 1969, Alan Parrish was taken to Jumanji, where he spent 26 years in the jungle and he even built a treehouse to live in, until Peter Shepherd released him in 1995 after rolling a 5 dice. Elements of Jumanji were manifested into Brantford from gameplay, even the Parrish Mansion was overrun by fast growing Jumanji vegetation released by Sarah Whittle's dice roll. Once Alan's token landed on the crystal ball and he called out Jumanji's name, the consequences were returned to the game's realm and the alternative timeline was undone.

When Judy and Peter found the Jumanji game in the attic of their new Mansion, they found themselves transported into the game's inner jungle dimension, and unable to leave until their clue was solved. The two became fast friends with a long trapped player Alan Parrish, haven never seen his clue and being trapped for 23 years, 5 months, 2 weeks and 4 days.

In 1996, Alex Vreeke started playing Jumanji's new video game style of game and was transported into the Jumanji realm, taking on the avatar Seaplane McDonough but was unable to leave until the round was completed. He spent then next twenty years living in Alan Parrish's treehouse. Twenty years later, four new players, Spencer Gilpin, Anthony Johnson, Martha Kaply and Bethany Walker discovered Jumanji while in detention at Brantford High School and were transported into the Jumanji realm as the avatars they chose.

The four learned from Nigel Billingsley that Professor Russel Van Pelt stole the Jaguar's Eye from the Jaguar Shrine, which placed himself and the Jumanji realm under a curse that would not be broken until they returned the jewel back to the colossus, which would also complete the game Alex started and send them all home.

Points of Interest

To begin, players start in the deepest jungle, rolling the dice to move their token along fixed pathways, towards the final goal space which is Jumanji itself, a city of golden buildings and towers. Once the winning player lands their token on the Golden City, they must call out the name of the city and consequently the game to win and undo the exciting consequences.

Location name Description Image
Jaguar Shrine Mountain and resting place of the Jaguar's Eye (AKA, Jewel of Jumanji). Serves as the game objective of the video game version of Jumanji.
Jaguar Shrine
Parrish Treehouse Shelter built by Alan Parrish. Later, occupied Seaplane McDonough (Alex Vreeke).
Jumanji 2017 Treehousepng
Bazaar Marketplace where the players would replenish their health and find the missing piece (Seaplane McDonough). It also had secret tunnels that led to the Parrish Treehouse.
Bazaar 2017
Transportation Shed Storehouse for various vehicles such as a helicopter, hot air balloon, and a plane. It was guarded by two of Russel Van Pelt's men.

Location name Description Image
Alan's Cave The clifftop dwelling of Alan Parrish. A safe haven built by himself during 23 years, 5 months, 2 weeks and 4 days inside Jumanji.
23 years 5 months 2 weeks 4 days
Van Pelt's Lodge Residence, weapons vault, butchery and trophy gallery of Van Pelt. Anyone or anything that is not prey or invited is not welcome, especially cheeky Monkeys.
Van Pelt Lodge
Trader Slick's Shop Bazaar of Professor J.H. "Trader" Slick. Anyone with something of worth to trade is welcome. Slick may travel to to business elsewhere.
Ibsen's Laboratory Laboratory, workshop and production of Professor Ibsen and his creations. Security is absolute unless inhabitants or players of Jumanji are invited.
Manji Village Residence of the Manji Tribe. Anyone that can reason with the Manjis is welcome, but trespassers, thieves and infidels are not welcome and will be hunted.
Bog of despair A swamp that leads towards the "Backstage" of Jumanji, where the Stalker dwells.
Detention Island An island penitentiary for hardened criminals of all species and tribes. Crocodile infested waters and isolation makes escape impossible.
Jumanji TV Detention Island
Palace of Lost Clues A temple on the other end of Jumanji's frozen tundra, which contains recorded murals of all player's clues, but they are only visible when the room is lit.
Great Desert Palace An elaborate temple and resting place of the gateless gate of illusion, constructed within a labyrinth.

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