The game box's front cover.

The Jumanji board game was produced by Milton Bradley in 1995 and is loosely based off the 1995 movie of the same name. Both (movie and game) revolved around the picture book which was written by Chris Van Allsburg in 1981. Jumanji means ‘many effects’ in Zulu, and playing the game brings about ‘many effects’ for players. They find themselves engaged in risky actions and weird situations which were found in the movie and book. Underneath the title of ‘Jumanji’ on the game box, the play is described as ‘a game for those who seek to find…a way to leave their world behind.’

The board game embraces this play. Although the game is basically determined by the chance roll of dice, the adventurous theme and suspenseful possibility that all players could lose if the jungle overtakes them before finishing the game, does make Jumanji fun to play. Especially, if players enjoyed the excitement in the movie or book.

Game boardEdit


The game board.

Jumanji is recommended for ages 8 and up and for 2 to 4 players. The board consists of four winding paths with a Jumanji decoder positioned in center. On one side of this central playing area are 10 places for ‘jungle releases’ and is called the Doomsday Grid. If these places are filled before a player wins the game (which is done by reaching center and yelling ‘Jumnaji’), all players lose. The other side marks where to set the draw and discard pile of danger cards. This side reminds players of the following:

Jumanji: A game for those who seek to find, a way to leave their world behind. Adventurers Beware: Do not begin, unless you intend to Finish!


MB Instructions


To play, each player rolls the dice and moves his piece accordingly towards center. There are four different spaces on the jungle trail which involve special instructions to follow. A player landing on a ‘wait 5 or 8 space’ indicates he must wait for another player to roll a 5 or 8 before moving on. Landing on a ‘Rhino space’ allows a player to set the Rhino piece in front of any player. This blocks the player from moving normally. If the player rolls an even number, he can go around the Rhino. If not, he must wait until the Rhino is moved by another player landing on a ‘Rhino space.’

The two spaces which require the drawing of cards are the ‘suspenseful’ ones. Special Jungle and Blank Jungle spaces have players draw ‘danger cards.’ A player slides the danger card into the center Jumanji decoder to read the secret message, and obtain the secret symbol and number.

Players then need to attempt rescue of that player by each rolling their own ‘Rescue die’. The card drawn displays the symbol that needs rolled by players. If the symbol revealed on the card (or the ‘wild’ symbol of the hourglass), is rolled by all players within the 8 second time limit, the player is rescued. If not, the card is placed on the Doomsday Grid. Like mentioned, if all ten Doomsday spaces are filled, before there is a winner, the game ends with all players losing. There are a few other details on rolls and game play, but these are the basic instructions.

Danger cardsEdit

Card Message Secret symbol Seconds Image
Ants They march and eat
An march and eat;
If I were you
I'd watch my feet.
Axe 3
Ant card
Bat At night they fly,
You better run.
These winged things
Are not much fun.
Racquet 1
Bat card
Collapsing building Splintered rafters
All around;
Duck them or
They'll pin you down.
Axe 1
Collapsing card
Crocodile Like a great white shark
Down the Nile;
Beware the 25-foot
Raft 3
Crocodile card
Disease Jungle plague germs
There's a melody,
You can't see them
But they're deadly.
Die 3
Disintegration Don't stop the game
You realise.
Or one of you
May vaporize!
Die 3
Vaporized card
Earthquake You're almost there,
With much at stake;
But now the ground
Begins to shake.
Die 5
Earthquake card
Elephant Elephants charging!
You must confess,
A freight train's damage
Would be far less.
Open door 3
Elephant card
Hail storm Big as fists
These balls of ice;
Through umbrellas
They will slice.
Die 3
Hail card
Hippopotamus A cavernous yawn
With tusks of course,
Be sure to skirt
This river horse.
Raft 3
Hippo card
Hyenas Their boisterous laughing
Does provoke;
in this adventure
They are no joke.
Saber 1
Hyena card
Jaguar Feline spots
In the jungle blend;
Be cautious of her
She's not your friend.
Rope 1
Jaguar card
Leeches​​​​​​​ Crawling and slithering
Up from the flood;
Come thousands of leeches
To suck your blood.
Raft 1
Leeches card
Lion His fangs are sharp
He likes your taste;
Your part better
Move posthaste.
Open door 3
Lion card
Monkeys ​​​​​​​This will not be
An easy mission;
Monkeys slow
The expedition.
Open door 1
Monkey card
Mosquito A tiny bite
Can make you itch,
Make you sneeze,
Make you twitch.
Racquet 3
Mosquito card
Monsoon Every month
At the quarter moon,
There is a monsoon
In your lagoon.
Raft 5
Monsoon card
Pelican With six-foot wingspan,
Sound of swish;
It thinks the gameboard
Is a fish.
Die 1
Pelican card
Piranhas Raging waters
Ebb and flow;
Beware piranhas
Down below.
Raft 1
Pod Enormous and yellow
These flowers grew;
Their flesh-eating blossoms
Are hungry for you!
Axe 3
Pod card
Purple flowers​​​​​​​ These purple lovelies
You'd want to grow,
If it weren't for the
Posion barbs they throw.
Saber 3
Purple flower card
Python When you see it
You will shake;
It's big and green
And rhymes with lake.
Saber 3
Snake card
Quicksand You better watch
Just where you stand;
The floor is quicker
Than quicksand.
Axe 3
Quicksand card
Rhinoceros Don't be fooled.
It isn't thunder;
Staying put would
Be a blunder.
Rope 5
Rhino card
Spider Need a hand?
Why you just wait;
We'll help you out
We each have eight.
Racquet 1
Spider card
Thunder Storm An angry sky hurls
Bolts of light;
If you can't take cover
You'd better take flight.
Die 1
Thunder card
Tornado Raging and howling
A gale throws its might;
Hold on for dear life
Or be blown out o'sight.
Rope 3
Tornado card
Van Pelt A hunter from
The darkest wild;
Makes you feel
Just like a child.
Saber 5
Van Pelt card
Vegetation​​​​​​​ They grow mush faster
Than bamboo;
Take care or they'll
Come after you.
Saber 3
Jungle card
Zebras Hush now! Just listen.
No complaints, no more gripes;
The power belongs
To the beasts with the stripes.
Open door 1
Zebra card


To coincide with the release of Jumanji: Welcome to the Jungle, the board game was reproduced by Cardinal Games with new artwork to capitalise on the 2017 film.

External linksEdit