Jumanji is the video game version of the board game. Like the board game, the video game was cursed as well. In this case the video game would take the players to the jungle of Jumanji.


After Alan Parrish and Sarah Whittle set the board game adrift in a river, it was then found by a pair of french girls.[1] The board game (some how) made it's way back to Brantford, New Hampshire in 1996 where it was found by old man Vreeke. Vreeke then gave the board game to his son Alex. However, Alex did not like the board game, as he said "Who plays board games anymore?". Jumanji, seeing that Alex was more interested in videogames, knew it had to adapt to modern times and tastes in order to attract interest and overnight, changed its game board into a video game cartridge, leaving the empty box behind. Alex then took interest and started to play the game, playing as Jefferson "Seaplane" McDonough. However, Alex became McDonough and became trapped in Jumanji.[2]

Twenty years later, the game was then found by four high school students in the school basement. (They were there to help recycle old magazines as a way to serve detention.) The four students, Spencer Gilpin, Anthony Johnson, Bethany Walker, and Martha Kaply then started to play the game, were taken into Jumanji and became their avatars. In Jumanji, the group met Alex who believed himself to be gone for only a few months. Together they won the game and were returned to the real world by Nigel Billingsley. Though the rest of the players returned to 2016, Alex was sent back in time to 1996 to the moment he left, altering history somewhat.[2]

Once they completed the game and returned to their real selves, they used a Rhino brand bowling ball to destroy the console to prevent anyone from playing it again.[2]

Plot of the GameEdit

Professor Russel Van Pelt gains the power of the fabled "Jaguar's Eye" which gives him control over all fauna within Jumanji. Nigel Billingsley knowing that Van Pelt will cause harm if he is allowed to keep the Eye, takes the eye from him and runs. He sends a letter to Dr. Smolder Bravestone, a former friend and colleague of Van Pelt's to ask for his assistance returning the eye to it's resting place. Bravestone and his colleagues head to Jumanji to return the Eye to the altar which it was taken from.


  1. From the Deep
  2. The Mighty Roar
  3. Bazaar
  4. The Transportation Shed
  5. Canyon
  6. The Defenders


Playable characters Role Statistics Weaknesses Image
Smolder Bravestone Archaeologist
Smoldering Intensity
None (generosity) Smolder Bravestone
Franklin "Mouse" Finbar Zoology Expert
Weapons Valet
Cranial Assault
Moose Finbar
Shelly Oberon Cartographer
Curvy Genius
Endurance Shelly Oberon
Ruby Roundhouse Killer of Men Karate
Dance Fighting
Venom Ruby Roundhouse
Jefferson "Seaplane" McDonough Pilot
Mosquitoes Seaplane McDonough
  • Jumanji has multiple video game cliches and tropes within it's world, such as friendly NPCs, that only have programmed responses, multiple lives, markets, a villain who leads a private milita, magic satchels, character weaknesses and several others. However it is unknown how Jumanji has these, as the only game it is known to have seen is Twisted Metal for the original PlayStation, which doesn't feature any of these elements.
NPCs Role Skills Image
Russel Van Pelt Antagonist Empathy
Military Leadership
Russel Van Pelt
Nigel Billingsley Guidance Jumanji Knowledge Nigel
Merchant Dealer Business TBA
Villagers Audience N/A TBA
Animal Type Image
Hippopotamus Hazard Jumanji-Hippo-Attack
Crocodiles Hazard TBA
Mosquitoes Nuisance
Snakes Obstacle Jumanji-2017-Snake
Spiders Nuisance TBA
Jaguars Hazard Jumanji Jaguar
Vultures Spy Jumanji 2017 Vulture
Rhinoceroses Hazard 2017 Rhino Stampede
Elephants Hazard
Jumanji-2017 Elephant


  • It is unknown why the video game version was for up to five players when the board game version only allowed up to four. However, it appears to be impossible to win unless all five players are in the game with each player's talents being required to pass the levels. For example, only Shelly Oberon could read the map leading to the various levels, only Ruby Roundhouse could get past the guards at the transportation shed, only Franklin "Mouse" Finbar could defang the black mamba and only Seaplane McDonough could fly the group across the canyon. When Alex attempted it on his own, he could not succeed.
  • Jumanji's video game form resembles an Atari 2600 cartridge and console. It is odd that it didn't turn into a CD based game, given that the Sony PlayStation was the console it was exposed to.
  • Jumanji's console is actually Alex Vreeke's video game console that he plugged the game cartridge into in 1996. Though its unclear how the console ended up in the detention room, it was in a box marked "donate" suggesting that Old Man Vreeke donated it to the school following his son's disappearance.
  • According to Alex, time inside of Jumanji is "funny." As a result, twenty years seemed like only a few months to him.
  • Unlike the board game version, the video game sucks the players into the game itself to take on the lives of their avatars. In the board game version, players only appeared to get sucked in when their clue specified it.
  • Like the original board game version, the video game returns players to their original time periods no matter how much time has passed once the game is won. Unlike the board game, the video game does not completely rewind history as seen with Alan Parrish and Sarah Whittle. In their case, only they retained memories of the events in Jumanji with everything else being relegated to an alternate timeline that Judy and Peter Shepherd could not remember. With the video game, all of the teenagers remembered everything that happened in the original timeline, including the dilapidated version of Alex Vreeke's house coming from his twenty years trapped in Jumanji. They had no memory of a timeline where the house was pristine due to Alex's return to 1996 changing history.



  1. Jumanji (Film)
  2. 2.0 2.1 2.2 Jumanji: Welcome to the Jungle