The board game Jumanji is a supernatural game with a mind of its own (some surviving players even claim that it is cursed) that doesn't really rest until those who start playing it, gain the will to finish. There are many copies of this game all over the real world, but none have the same magical power as the original to send players into its African jungle-like alternate reality or to send the dangers of said reality into the real world. Jumanji gets antsy when it is left unfinished, and while on occasion it sends its outerspace-themed "sibling", Zathura, to keep its abandoners busy and unable to escape unless the space adventure is finished, Jumanji has the tendency to mess with said players itself with its savage-jungle nature. The only thing that that the Jumanji game hates more then being left unplayed (to the point its drum-like "heart" is heard) is cheaters, so whenever someone plays dishonestly by changing the dice, or tampering with one of its inter-reality puzzles and minigames, that very player has to face magical punishment by getting turned into an animal, more-often-then-not a monkey.
Many previous players tried to get rid of it, usually by burying it, burning it, and/or floating it down a river to sink at sea, but due to its magic, there are rumors that original version of the game still survives somewhere, waiting to be played yet again so it could use its dangerous, yet character-building power on those who need/want to "leave their world behind" the most.
The animals, humans, the danger, and other characters that live in Jumanji can't be killed and they can only be stop by finishing the game.
Jumanji appears to save all that happens within it. Evidenced by Alex Vreekes finding and staying in a shelter built by Alan Parrish, despite Alan reversing time by finishing his game.
In 1969, the game was then found by Alan Parrish near same marker by his father, Samuel Parrish's shoe factory. Alan then took it home. Alan and his friend Sarah Whittle then inadvertently played it until Alan was taken to jumanji.
Game challenges/dangers Edit
- Need a hand? Well, you just wait / We'll help you out... we each have eight.
- Releases spiders
- A hunter from the darkest wild / Makes you feel just like a child.
- Releases Van Pelt
- Every month at the quarter moon / There'll be a monsoon in your lagoon.
- Releases a monsoon and crocodiles.
- Don't be fooled, it isn't thunder / Staying put would be a blunder.
- Releases a stampede of rhinos, elephants, and birds.
- A law of Jumanji having been broken / You will slip back even more than your token.
- When a player is caught cheating, he slowly changes into a monkey.
- His fangs are sharp, he likes your taste / Your party better move post-haste.
- Releases a lion
- Beware of the ground for which you stand / The floor is quicker than the sand.
- turns the floor into quicksand.
- There is a lesson you will learn / Sometimes you must go back a turn.
- stops the quicksand from previous turn.
- At night they fly, you better run / These winged things are not much fun.
- releases bats
- This will not be an easy mission / Monkeys slow the expedition.
- releases monkeys.
- You're almost there with much at stake / But now the ground begins to quake.
- causes a earthquake
- They grow much faster than bamboo / Take care or they'll come after you
- causes carnivorous plants to grow.
- A tiny bite can make you itch / Make you sneeze, make you twitch.
- releases mosquitoes with dangerous bites.
- In the jungle, you must wait 'til the dice read five or eight.
- The player is taken to Jumanji and stays there till another plays rolls a five or and eight.
- The name "Jumanji" is the zulu word for "many effects" which explains its unpredictable nature and magic.
- NOTE FROM A NATIVE ZULU SPEAKER:
- The word Jumanji is not from the Zulu language.
- NOTE FROM A NATIVE ZULU SPEAKER: